It's kinda like tweaking a reshade but since it's in engine, you have much more control over the look and can tweak it on an area basis. The mod also adjusts the game's "filter parameters" which control things like the sunlight, ambient light levels, color grading, fog, and other things. Everything from material shading, antialiasing, ambient occlusion, bloom, skin shading, and more was upgraded with higher quality versions. By reverse engineering and decompiling the game's shaders, Stayd was able to rewrite many of the effects to be of much higher quality. DS2 SOTFS is ultimately based on a PS3 era game and most of the shaders and post-processing is very low quality compared to PS4 counterparts. So I'm a Souls modding tool developer and I've worked closely with Stayd (the author of this mod) on developing the tools needed to make this mod possible, so I can give an overview on what this mod is doing and how it works.Īt the core of this mod is the upgraded shaders.
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