![]() I know that many people prefer the Engineer and Tech Armour, but IMO what sets the soldier apart (in addition to better health/shields) is the Adrenaline Rush class ability (slow-mo mode). Fortification would also likely work well.Ģ) I played as a soldier and I consider this the best class for ME Insanity runs (in general). You will also have a bonus power - I used Defense Matrix (to help with my reduced tank from not having Tech Armour). You will also have all your previous weapon upgrades, money and armor. This will greatly increase your damage output as well as your power recharge rate (as level 10 weapons are _far_ superior and weigh much less than their basic variants). In addition, you can upgrade your guns to level 10 (instead of the max of 5 on your first playthrough). This will allow you to be a significantly higher level (50-55ish depending on how many sidequests you did on your first run), with the resultant levelled skills. With that spoilerific revelation out of the way, I would like to provide some tips (please note this is from a soldier POV, see the bottom of the guide for details):ġ) I highly, highly recommend doing your Insanity run on a New Game+ with an imported ME3 character (your character from your initial run). ![]() The instructions for getting this achievement are, not surprisingly, putting the difficulty on Insanity right away on Earth (or from the main menu) and not changing it during the course of the game. ![]()
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![]() ![]() ![]() It's kinda like tweaking a reshade but since it's in engine, you have much more control over the look and can tweak it on an area basis. ![]() The mod also adjusts the game's "filter parameters" which control things like the sunlight, ambient light levels, color grading, fog, and other things. ![]() Everything from material shading, antialiasing, ambient occlusion, bloom, skin shading, and more was upgraded with higher quality versions. By reverse engineering and decompiling the game's shaders, Stayd was able to rewrite many of the effects to be of much higher quality. DS2 SOTFS is ultimately based on a PS3 era game and most of the shaders and post-processing is very low quality compared to PS4 counterparts. So I'm a Souls modding tool developer and I've worked closely with Stayd (the author of this mod) on developing the tools needed to make this mod possible, so I can give an overview on what this mod is doing and how it works.Īt the core of this mod is the upgraded shaders. ![]() ![]() ![]() ( en Inventor Jon James Anderson George A Wiley Brian Steele Shashank Shekhar Original Assignee Qualcomm Inc Priority date (The priority date is an assumption and is not a legal conclusion. Google Patents TW200532543A - High data rate interface ![]() |
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